Play Gravity Hop and Compete for Real Cash

Space / Tap to play
WANT TO IMPROVE? Read the Gravity Hop Strategy Guide →
🎮 More Games

About Gravity Hop

Gravity Hop is a free-to-play, skill-based platformer on Potly.Win. You control an astronaut drifting through space, using a jetpack to hop between a series of scrolling platforms. Tap to thrust upward, release to drift back down, and land on the next platform before it disappears off the left edge of the screen. The longer you survive, the higher your score climbs.

There is no entry fee, ever. Monthly cash prizes for Gravity Hop are funded entirely by advertising revenue — the ads you see around the game. 80% of that revenue goes straight into the Gravity Hop prize pool, and the top 3 players at the end of each month take home a cut via PayPal.

The challenge ramps up continuously. Platforms get narrower, gaps stretch wider, moving platforms start appearing, asteroids zip across the screen, and special platform types — ice, bounce, crumble, tiny — show up at higher scores. Every player faces the same ramp, the same hazards, and the same physics. No upgrades, no power-ups, no pay-to-win. The only thing separating the top of the leaderboard from the bottom is skill.

How to Play

  • Tap and hold (or hold Space on desktop) to fire your jetpack and rise upward.
  • Release to cut thrust — gravity pulls you back down. You're always drifting up, down, or across; there's no standing still.
  • Land on scrolling platforms as they move left across the screen. Each normal platform you land on scores 1 point; tiny platforms score 3 points.
  • Collect stars that appear between platforms for 2 bonus points each.
  • Don't fall off the screen. Missing a platform and drifting into the void ends your run. Asteroids and other hazards will also end things if you hit them.
  • Difficulty scales with score. Platforms speed up, widths shrink, gaps widen, and special platform types (ice is slippery, crumble breaks, bounce launches you) show up around score 12+.

Scoring is event-based, not distance-based — you only score when you actually land or collect something. Drifting in space does nothing for your score on its own.

Tips & Strategy

  • Feather the thrust, don't slam it. Short controlled bursts give you the precise altitude control you need. Holding thrust too long launches you over the platform you were aiming for.
  • Land on the back (right) edge of platforms. They're scrolling left, so landing near the back edge buys you extra time to line up the next hop before the platform disappears.
  • Go for tiny platforms when you can. They score 3x normal platforms — a handful of tiny landings in a run will lift your score more than safe-and-steady play on big platforms.
  • Stars are worth detours — but not big ones. A star that's roughly on your path is free points. A star that forces you into a risky trajectory to reach is usually not worth the crash.
  • Learn the special platform behaviors. Ice slides you forward on landing, crumble gives you one tick before it breaks, bounce launches you up automatically. Knowing which is which before you land is the difference between a save and a death.

For a deeper breakdown of thrust control, hazard patterns, and late-game survival, read the full Gravity Hop guide.

How the Gravity Hop Prize Pool Works

Every time someone plays Gravity Hop, ads around the game generate a small amount of revenue. 80% of all Gravity Hop ad revenue each month flows into the game's prize pool — the number you see at the top of the sidebar updates in real time as plays accumulate.

At the end of the month (midnight UTC on the 1st), the leaderboard is finalized and the prize pool is split:

  • 🥇 1st Place — 50% of the pool
  • 🥈 2nd Place — 30% of the pool
  • 🥉 3rd Place — 20% of the pool

Payouts go out via PayPal by the 15th of the following month. Ties on the leaderboard are broken by who achieved the score first. To learn more about the ad-funded model and why it isn't gambling, read How Ad-Funded Prize Pools Work.

Prize pool math: If Gravity Hop earns $100 in ad revenue this month, $80 goes to players ($40 / $24 / $16 for 1st / 2nd / 3rd) and $20 covers platform costs. The more people play, the bigger the pool gets.